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Steppe Outcast

(image)

Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.

Notas Especiais: A unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ó opoñente.

Avanza dende: Icewind Herder
Avanza a: Steppe Pariah
Custo: 30
HP: 52
Movemento: 5
XP: 50
Nivel: 2
Aliñación: caótico
IDSteppe Outcast
Habilidades:
(image)frigid touch
frío
21 - 1
corpo a corpo
maxia
Resistencias:
folla-20%
perforación-10%
impacto-10%
lume-20%
frío20%
arcano0%
TerreoCusto de MovementoDefensa
Abismo9920%
Area240%
Auga profunda9920%
Auga superficial330%
Bosque260%
Braña340%
Colonia de cogomelos350%
Cova250%
Montañas360%
Neve150%
Outeiros260%
Parede de cova9990%
Prado150%
Vila160%